My evenings sitting there playing through dapp after dapp was very nostalgic of the times when I was young and played browser based flash games. It was a similar experience of sitting there long into the evenings diving in and out of these websites that were so crudely designed to steal your attention. As I browse Cryptogamers, Dapp Radar store and State of the Dapps, I feel somewhat transported into the simpler times of Miniclip, Addicting Games and Newgrounds.
Back then, after I was done with a game—I would mentally discard it until I wanted to play it again. Maybe every now and I would think of a game and find a new urge to play something previous. And upon returning, maybe the game progress would be saved, or maybe it wouldn’t. It was a very no strings attached relationship.
But with dapps, having understood Ethereum in how it roughly works, when I leave a game—I feel a subtle shift in my relationship with the game as I understand that my data will forever be kept there til I return. I expect it to be there. Almost with a touch of entitled confidence maybe. And I while I am yet to completely comprehend such subtle notices, I wonder what the impact of open decentralized value and data has on digital media as well as how it changes our relationship with the digital world.
Why make typical web games any more when you can have a closer, stickier and more intimate relationship with your users through web3 technologies. My gut says that once once tooling matures and when game developers are better familarized with how to build on blockchains, it would be a no brainer for it to be used to store information and value incurred within the games. This would potentially enable a never seen before free flowing network value fostered and created by the world of each game. Users would not be dependent on a single game anymore. Data and value can traverse this internetwork of games, with generated value within one game, being compounded by the experience and value of another. And vice versa.
How would this change the nature of a game? How would the mental model and meaning of a massive multiplayer online game change? How would such economies bring about new game play or even cross game experiences?
I guess time will tell.
If you have any thoughts on such musings, reach out~ Always down for a chat :)
Well anyways, onto the news of this week~
Week 2
This week, the scientists and researchers across Cryptopia have been on the lay low, resting from all the Chaos of ETHCC and ETHParis. Likely hung over from the wine.
ETH Alliance
Castle Buidl: Buy packs of small pieces of castles and rearrange them to create your own very unique NFT castle.
Cryptotwittos: Buy virtual ownership of other peoples twitter. Prime example of what it means by value is relative.
Clovers: Generate and mine cryptographic icons. Trade and collect generated icons.
Lordless: Hangout at taverns and click to collect free tokens that randomly spawn.
Plasma dog: “Issa a me Mario!~” except as a dog but on a plasma side chain.
Ether Marriage: Get married on the blockchain. Permissionless mama mia.
Tron Legion
Tron Kingdom: The diplomacy board game on the Tron blockchain.
Karp Farm: Idle game based on mating & reproducing Magikarps. Seems fishy.
Torpedo Launch: Live interactive torpedo timing arcade game built on Tron.
Tron Guess: Prediction market o Tron. Popular in China.
EOS Empire
Nakamoto Run: Guinea pig race. Bet on who wins. Probably a good drinking game.
Pixeos: Pay to write on shared pixel art board. Standard stuff.
Sense Chat: Messaging app where you can send EOS. tldr the Status.im of EOS.
Dabble: Popular korean reddit style social dapp. Built on EOS consortium blockchain.
AWS Land
Habbo hotel room launched. Team Ethereum room created. Come party.
If you enjoyed this, share on twitter! Would be appreciated ~